The SKULLY HUD was the key visual interface for our riders. It needed to be crisp, non distracting, and present just the right information at the right time.

  • Role: VP Product
  • Team Size: (3) 1 Visual Designer, 1 Firmware Developer
  • Company: SKULLY
  • Time Period: Late 2015

Big thanks on this project to the talented team working to get the HUD designed and implemented:

And for early concept work

The HUD presented the following information to the rider when needed

  • Incoming Calls
  • Upcoming Turn Directions
  • Music Selections
  • Speed
  • Warnings (gas, bike telematics)

Click the images to learn more.

A sample of the wiki based documentation system I developed to help our distributed development team keep on top of all design updates and changes.

The wiki documentation system featured animated movies to help explain the subtle aspects of the desired transitions. If you don’t architect for these kinds of things early, the UI can be very hard to retrofit with animations.